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By Suzanne

spaceship in Virtuality

Interview with Ronald D. Moore of "Virtuality" on FOX 6/11/09

June 11, 2009/3:00 p.m. EDT


Michael Fabiani
Ronald D. Moore


Moderator: Ladies and gentlemen, thank you for standing by and welcome to the Virtuality Interview Call. Due to the large volume of callers we ask that you please limit yourself to one question and one follow-up. You may then re-queue and additional questions will be taken as time permits. Iíd also like to remind you that todayís conference is being recorded.

I will now turn the conference over to Michael Fabiani for opening remarks. Please go ahead, sir.

M. Fabiani: Thank you. Good morning. Good afternoon, everyone. Thank you for taking the time to participate in our Virtuality Conference Call with the Writer and Executive Producer, Ron Moore. Just as a reminder, Virtuality makes its world premiere in two weeks on Friday, June 26th at 8:00 on Fox. Iíd like to turn the call over to Ron.

R. Moore: Hello. Well, letís just go straight to the Q&A and let you guys get as many questions in as you want.

Moderator: Okay. Thank you. Weíll start with Charlie Anders with i09. Please go ahead.

C. Anders: Ron, one of the biggest questions people keep asking me about Virtuality is how is it different from on Star Trek when you would have holodeck episodes and people would get lost in the holodeck. How is this different from that sort of scenario?

R. Moore: Well, itís a different concept. The holodeck is a physical space that you would go into and three dimensional forms were actually physically created in front of you that you could feel and touch and interact with, etc. The computer would generate them as long as you were in them. This is truly a virtual space, which is much more akin to putting on contemporary, sort of virtual headsets, but sort of taking it to the next level where you do have an experiential sort of ability to touch and sense and taste and smell things in your mind, so itís different sort of on the mechanical level.

In terms of the story level, weíre not playing the idea that if you die in the virtual space you die in the real space. Itís not ... from that sense. It doesnít have the safety programs like it did in the holodeck where the safety is off and if you get killed in here you get killed.

Itís a very different thing.

C. Anders: So in Virtuality if you die inside the virtual headset you donít die in reality or you do?

R. Moore: You donít. No. Itís more like how gaming is now. You go on-line. You play a game and you get killed and youíre kicked out of the program because youíre dead, but youíre not dead in real life.

C. Anders: Right.

R. Moore: Weíre using these much more psychologically as well. It doesnít sound like youíve seen the pilot, but essentially the experience is that the astronauts aboard the Phaeton have, in virtual space, are sort of things that just sort of are psychologically motivated. They go in there and they do things for entertainment and to sort of pass the time of day while theyíre on this very, very long-range mission, but youíre learning things about them personally and about where did they want to spend their time and when things go wrong in that space how does it then influence them in the real world. That was the thing I was most interested in.

C. Anders: Right.

R. Moore: The concept was how the virtual space impacted the real story that was going on aboard the spacecraft and vice-versa. Whatís the sort of interaction between the two?

C. Anders: Great. Okay. Thank you so much.

Moderator: Thank you. Weíll go next to Fred Topell with Crave On-line.

F. Topell: My question is sort of following up on that, but comparing it to Battlestar. The nature of Battlestar, you had to be very serious dealing with the space ship and everything. Does Virtuality allow you to have a little bit more fun with the concept of people in space?

R. Moore: Oh, yes. Itís a much less serious situation than Battlestar was dealing with. Battlestar was literally a post-apocalyptic show where the future of humanity rode on their every decision and death was stalking them continuously. So itís not set up in the same way. The crew aboard Phaeton signed up for what just seemed like a very straight-ahead mission of exploration and they were chosen with that in mind. They were also chosen to participate in this sort of reality show thatís being broadcast back to Earth.

So there was a conscious attempt on the part of the people who put the crew together to sort of have an interesting mix of people. There are debates within the crew themselves who was chosen just for sort of their demographic content and who was legitimately supposed to be there. Now youíve got a groups of 12 people stuck in a metal tube going in a straight line for a decade or so and thatís going to just sort of produce a lot of tensions and frictions and manipulations and sort of cross problems between the characters. It has a stronger element of fun and suspense and sort of interesting plot terms in terms of what characters will do with one another than did Battlestar. Battlestar was very driven by the internal pressures of the huge weight that was on all of their shoulders from the beginning of the miniseries.

F. Topell: So a little more opportunity for humor maybe?

R. Moore: Oh, yes. Thereís definitely more humor. Thereís more humor probably in the first ten minutes of Virtuality than there was in the run of Battlestar, letís put it that way.

F. Topell: Great. Thank you.

Moderator: Thank you. Next is Troy Rogers with

T. Rogers: Ron, when did you come up with the idea of blending a sci-fi thriller with a reality show element to it?

R. Moore: It was sort of in stages. When we first started talking about the concept is was about a long-range space mission, which I was intrigued with. Like I said before, I was interested in the idea of what do you do with 12 people in a metal tube for that long. I thought there were interesting dramatic possibilities right there and, okay, what would they realistically need to do. What would NASA or the space confederation do at that point to keep them from going crazy? Theyíd probably have a really advanced virtual reality program to help them while away the hours and thereís interaction between those two worlds.

Somewhere in those discussions we started talking about when they would be broadcasting pieces back to earth, obviously, like astronauts do today, and hey, what if they made a reality show out of that? Then it all kind of started to come together. You had these three layers of storytelling going on in the show where you had what was happening in the real world on the ship, what was happening in the virtual space and then what was the reality show that was seen back on earth. Were the needs of the reality show starting to impact what was happening on the spacecraft? Were people being manipulated in order to make better drama for the reality show? The astronauts themselves would start to wonder about are they telling us the truth about whatís happening back on earth or is that something to just get us to be upset for the cameras. It did sort of become this really interesting sort of psychological crucible that they would all be put in.

T. Rogers: Yes. It sounds like thereís a lot going on, because you have the mission to save earth. You have the virtual reality module. You have the virus. Then you have the streaming reality show. When you were writing it were there any major hurdles or blind alleys? Did it get confusing?

R. Moore: Yes. I mean it was a tough thing to juggle. Itís a very ambitious piece and I think that was the reaction on the part of Fox when they saw it. Itís a very challenging, very complicated piece of work and there are a lot of moving parts. We knew that sort of going in and writing the script wasnít easy. There was a lot of sort of trying to decide how much time you spend in any one of these three categories and at what point do you shift from the audienceís point of view from one to the other. Whatís the language for that? Where are we going to introduce certain characters? How often do you go to the first person confessionals and the reality show, etc., etc.? So there were a lot of just complicated questions. Then those same questions were there in the editing process. When do you go to which piece of material? I think it was a really interesting challenge.

T. Rogers: One more quick thing: ... is it going to be like avatar style. Is it all like that or is there a reality ... too? Is all of the VR avatar style characters or is it real looking people?

R. Moore: The actors play themselves in the virtual space. What we did in production was all of the virtual reality scenes are shot in green screen and all of the sets are green-scene sets, so for instance, the piece opens with an extended sort of piece in a virtual space of the Civil War for the lead character. None of that was shot on location. None of it was a set that we built. It was all done in the computer on a green screen stage. We kept that language for all of the virtual pieces to sort of give all of the virtual reality a sense of continuity so that you always sort of intuitively felt that you were in a virtual space even if the background looked photo reeled, so all of that is done against green.

T. Rogers: Okay. Thanks a lot.

Moderator: Next we have Carita Rizzo with TV Guide Magazine.

C. Rizzo: I was at Comic-Con last year for TV Guide and I understood that this was originally supposed to be a pilot for a series, right?

R. Moore: It is a pilot. Itís a pilot for a series and Fox is going to broadcast it as a two-hour movie. It was a two-hour pilot, so theyíre broadcasting it as a two-hour movie, but in my mind itís a pilot. Itís always been a pilot.

C. Rizzo: So it still can become a series?

R. Moore: I think you never say never. They havenít picked it up to date. Their attitude, I think, is kind of wait and see. I think they want to see what the reaction is going to be. What are the critics going to say? Is it going to get word of mouth? Are fans going to gravitate to it or is the science fiction community really going to turn up for it? Is there going to be a certain buzz and excitement? I think right now it doesnít look like itís going to series, but I think if enough people watched and enough people got excited about it anything is possible.

C. Rizzo: Do you think this is a story that can be told in two hours?

R. Moore: Well, youíll see. It certainly does not resolve itself in two hours. I mean it sets up for a show, so itís got some pretty heavy things that go down in it and kind of leaves you going, ďWhoa! Where is that going?Ē by the end of it.

C. Rizzo: Right. Thank you. I have many more questions, but Iíve got to get in the back of the line.

R. Moore: Okay.

Moderator: Thank you. Weíll go to Simon Bacall

S. Bacall: Just going back to the whole reality TV, which you use as a story point in this film, why do you think people have become so obsessed with reality TV? Whatís the attraction to it? What made you want to include it in this particular story?

R. Moore: The first are two kind of complicated questions and Iím not sure what the answers are. At first I think I was certainly one of the skeptics that reality TV was going to be with us for any great period of time. Certainly, thatís been proven wrong. There seems to be a fundamental interest of people watching other real people or at least what they perceive as real people as opposed to watching fictional programming. Thereís certainly something. Thereís a powerful draw there of us wanting to look in on other peopleís lives and seeing them pretty much as they actually exist.

Why we include it in the show was it just felt like itís become such a staple of pop culture at this point in time. It seemed interesting to then incorporate it into a science fiction setting, which was something that we had never seen before or heard of and thought thatís an interesting sort of spin on it. Weíve all seen video thatís been broadcast back by the astronauts from the Apollo missions to the Space Shuttle, but weíve never seen it done in a format where itís trying to be a reality show at the same time. I thought thatís an interesting challenge. Itís kind of a different hook for the audience and it might be kind of a cool angle for the show.

S. Bacall: Thank you very much.

Moderator: Thank you. We have Brian Gallagher with

B. Gallagher: Ron, I was just curious. I absolutely love the Caprica pilot, so I was wondering if you could talk about this virtual world. Is this at all kind of similar to the holobands that was introduced on the Caprica pilot?

R. Moore: I was sort of aware of the similarities between the two. They do have different purposes and different sorts of constructs to them. They both involve putting a set of goggles on your face, so theyíre similar in sort of that perspective. In Caprica itís really much more akin to the Internet where you go out and the virtual spaces are practically infinite and they intersect with one another. On Caprica you can go from the V-Club where we establish in the pilot is sort of a hacked world and then, presumably, there are worlds of war craft type of worlds, etc., etc. Itís all sort of interconnected into their version of the Internet.

In Virtuality weíre looking at something much more discrete, much smaller, much more of a gaming type of environment where an astronaut has a specific virtual reality module that they go into and play whatever game or have whatever experience they want, but there is no expectation that you can cross from one module to another.

B. Gallagher: Great. Thank you.
Moderator: Next is Steve Eramo with TV Zone Magazine.

S. Eramo: Ron, I was wondering if you could tell us a little bit about writing for these new characters and then perhaps a little bit about maybe the casting process for them as well.

R. Moore: Well, we set out to create sort of a diverse group of astronauts and we sort of then embraced the idea that given our premise that these astronauts were put together not just for the scientific mission, but also for its own demographic purposes, we kind of embraced the idea that they would be a very diverse group and then that would be part of the story, the show. Was this group assembled for its TVQ sort of attractability, as it were, or were they really all of the best in their selective fields and to use that as sort of tension between them. We just wanted sort of characters that would be interesting to sort of collide against one another, characters that would have problems with one another, all of the sort of standard things that you look for in a dramatic series.

Whatís the second part of your question?

S. Eramo: Just maybe a little bit about the casting then of those characters.
R. Moore: It was a lot of long sessions of casting. Peter Berg was very instrumental in reading the actors and working with them during the reading process. Fox has got a great history in terms of their ability to go out and find interesting new actors. Some of the actors have been on Fox series before, some have not. It was a pretty sort of wide ranging process that ultimately ended up with the core cast that we have.

S. Eramo: Perfect. Ron, thank you, again, for your time.

Moderator: Thank you. Next we have Rick Porter with

R. Porter: Ron, I wondered if you could sort of take us through some of the twists and turns this has gone through with its development at the TCA event in January where they described it as the show is a little dense. Iím also curious if you re-cut the two hour at all to make it more of ...

R. Moore: With this material, like I said before, this is a very complex material. I think the initial reaction when they saw the two-hour version was ... said, ďWow! If this was just a movie I would say ship it right now. Itís fantastic. But itís a pilot and itís a pilot for Fox. Iím not sure. Letís talk about different ways to go at this.Ē So we went back in and we worked with Kevin and the network. Any of these sorts of processes when youíre dealing with pilots, itís a conversation between you and the network to try to figure out how to maintain and sort of show the piece of material that youíve worked on, that you believe in. Youíre also trying to get something that will fit onto their air schedule. It becomes a question of how can each of us accommodate each other into this process.

As part of that process, Kevin asked us at one point, ďCan you do a one-hour version of it? Can you cut the existing two-hour to a one-hour version? How would that be?Ē So we went back in and we took a crack at carving a one-hour. Peter Berg really led that charge and tried a whole different kind of style and structure to do what a one-hour piece would have looked like. Ultimately, I donít think any of us really felt that that was the best version of the show. We didnít feel that way and neither did the network, so ultimately that didnít really go anywhere. I think they then judged the show on its own merits as the two-hour version and just decided they werenít willing to pick it up right then, but they werenít going to foreclose the possibility if it sparked interest later and thatís kind of where we are.

R. Porter: Thank you.
Moderator: Thank you. Weíll go to Tony Dayoub with Cinema View Finder.

T. Dayoub: Ron, I was interested in finding out were you the person who initiated the concept or did one of the studios, either Fox or NBC or Universal, come to you and say, ďWeíre interested in getting a show from you and this is what it would be like?Ē

R. Moore: It actually started; it was an unusual situation in that Gail Berman and Lloyd Braun had wanted to have a sit down, a general meeting with me and then separately they wanted to have a sit down meeting with Michael Taylor, who was one of the writers on Battlestar. So I sat down with Lloyd and Gail and in that conversation Lloyd had this idea of I would like to do a show about the first long-range mission to Mars. We kind of talked about that a little bit in just a get-to-know-you meeting and kind of expanded on the idea of what a long-range mission would be.

They had a similar meeting with Mike Taylor. The same kind of topic came up. He sparked to it from sort of a different angle and then Michael and I started talking about it separately. Then the three of us started talking and it all kind of became this sort of hereís a show. Then we just took it to Fox. We went into Fox and pitched it to Kevin Reilly and his team and they really liked it and it kind of went from there.

T. Dayoub: Great. Thank you.

Moderator: Thank you. Next we have Tara Bennett with Death Ray Magazine.

T. Bennett: Ron, just still following up, if it only lives as a two-hour movie and doesnít get picked up is there any thought of maybe trying to push to do another two-hour movie where you could tie up some of the thoughts that you wanted to or, as a lot of creators are doing now, maybe taking it into a different media, like a comic book so you could continue to expand on the theme?

R. Moore: I think all of those are possibilities. Weíve talked about all of those possibilities. Itís just kind of one step at a time. I think itís really hard to say. It depends on where we go after the broadcast and, A, after the ratings, after they start looking at demographics, after they start looking at word of mouth. Sometimes these things have a bigger life that sort of blossoms a few weeks after the broadcast. Thereís a buzz going. People talk and then they start wondering when itís on DVD ... and decisions about where we would go with the underlying properties is just really hard to say where we are right now.

T. Bennett: Are you ready in your mind on where exactly youíd want to go if it either stays in the same medium or if it jumps somewhere else?

R. Moore: Yes. I mean either way I think Mike and I pretty much have an idea of the direction that we would take the show or the book or whatever it would be. We have an idea of where we would take the story after this, yes.

T. Bennett: Thank you.

R. Moore: Thank you.

Moderator: Weíll go to Melinda Seckington with ....

M. Seckington: I really love the idea of the virtual world and I was wondering what type of virtual worlds could we see in the movie and maybe in the series if that progresses.

R. Moore: Youíll see kind of a range of virtual worlds. Like I said earlier, it opens in the Civil War in an action sort of piece and then there are more pastoral settings. There is a home. There are actually doctorís offices. There are rock concerts. There is quite a range of areas that we went into, which was a deliberate choice. We wanted to sort of show that we were going to use these worlds in sort of disparate ways and that they would all be sort of tailored to specific characters and what they were interested in going to do, so youíll see quite a range of virtual worlds when you get in there.

M. Seckington: Cool. Thank you.

Moderator: Thank you. Next is Fred Topell with Crave On-line.

F. Topell: I definitely want to hear what other questions Carita has for you, but I also want to ask you about the plan. I saw your panel with Edward James Olmos last week. Olmos directed it. Jane ... wrote it. What sort of stamp did you have on the last Battlestar movie, The Plan?

R. Moore: I supervised and I give suggestions and follow-ups and I try to keep the story and the concepts within the Battlestar world, but I really let Jane run with it. I mean itís really her piece and Eddieís piece. I was very happy to sort of let them take the reins on this one.

F. Topell: He said it will be everything we expect, but does that mean there wonít be any surprises?

R. Moore: Well, Iím not sure thatís what Eddie meant. I think there are definitely surprises. Itís really a piece for people who love the show. If you love the show youíre probably going to be really intrigued by The Plan, because itís going to have all of these little bread crumbs and throw away lines and indicators and suggestions from other episodes. Youíve seen the show. Youíve watched the finale. You know how the story ends. Okay, hereís like an additional slant on some things that you didnít know about.

F. Topell: Great. Thank you.

Moderator: Thank you. Next is Troy Rogers with

T. Rogers: I was reading somewhere that you donít really reveal the year or what the actual emergency to the earth is. Was that done intentionally?

R. Moore: Actually, that changed over time. Initially we didnít really specify those things. We wanted to keep it looser and kind of vague because I just thought it was more interesting than nailing down the specifics on all of that, but as we went through the process we started to nail those things down. We just started to feel like we had to answer certain questions. I think we did; I know youíre going to ask me what year it is and Iím not going to know off the top of my head, so donít ask; but I think we do refer to the year and we definitely talked more about the nature of the emergency.

T. Rogers: Yes. There was something written, a piece of dialogue, where it said, ďDry land is really expensive now,Ē so I ...

R. Moore: Yes. We expanded on that idea a little bit more.

T. Rogers: Okay, so there are just like hints?

R. Moore: Itís kind of explicit. I mean there is a commercial for the reality show within the show. Within that commercial it kind of lays out some of the broader parameters of the mission, about whatís happening on earth and why the mission has taken on a new urgency. The mission started out as just one of exploration and then something going terribly wrong back home in terms of climate change, in terms of the environment, or so the astronauts are told. Thatís kind of where we are.

T. Rogers: Okay. Did you look to any other properties for inspiration, like Sunshine or 2001?

R. Moore: Not specifically. I mean I think we were aware of Sunshine and we sort of wanted to try to not go into it. We had seen it and we were like aware that there were certain similarities to some of it. We then kind of wanted to go out of our way to make sure that ours was different, so we were kind of like in that place.

T. Rogers: Excellent. Thank you, Ron.

Moderator: Next we have Rick Bentley with the Fresno Bee.

R. Bentley: I just wondered, youíve got so much going on, are you having any trouble juggling everything, especially since it seems like youíre adding acting to your career with that CSI performance?

R. Moore: Iím not really putting myself up for pilot season, letís put it that way. Itís a lot to juggle, but thatís sort of whatís good about the way I came up through the business is I started in television and in television on an ongoing series youíre constantly juggling multiple episodes simultaneously, so itís not too much of a stretch to now juggle separate projects as well.

R. Bentley: Is everything being based in Canada making it easier?

R. Moore: Iím sorry?

R. Bentley: With it all being based in Canada to shoot make it easier?

R. Moore: Yes. Yes, that does make it a lot easier. The Virtuality sets were literally across the street from Caprica and Battlestar, so all I had to do was just drive across the street when I was there.

R. Bentley: Thank you, Ron.

Moderator: Thank you. Weíre almost out of time, so our final question will come from Carita Rizzo with TV Guide Magazine.
C. Rizzo: What do you think about the network climate right now, especially in light of Terminator being cancelled and DollHouse being on the cusp? It seems like anything complex aimed at a younger audience has a really hard time staying on.

R. Moore: Well, I think itís a difficult time for the networks in general. I think that the scheduling kind of reflects that. I think everybody in the business has a sense that television is changing right underneath our feet. While we all say that and we all say, ďYes, weíre going to be ahead of the curve and we know that TV is changing,Ē nobody has an idea of what itís changing to. I think that that sort of anxiety and that sort of lack of knowledge about where youíre going contributes to an atmosphere of panic and fear of saying, ďOh, my God. It didnít work. Yank. We canít afford the time to stick with this show. We gave it four episodes and thatís it.Ē

I think thatís unfortunate, because I think there are many, many shows, many of the greatest shows on TV, many of the most successful shows on TV had rocky starts and they really required networks that believed in the process and were willing to stick by them; famously, Seinfeld. They really had to believe in Seinfeld and it turned out to be not only a critical hit and one of the great comedies of all time, but incredibly lucrative, so there is certainly a strong argument for having patience and faith and really trusting your audience and trusting your instincts and going with programming.

Unfortunately, weíre in an atmosphere where everyone is just afraid and everyone is really worried about whatís going to happen next week and, ďOh, my God. This show didnít perform well this week. Letís yank it.Ē Itís really tough. I would not want to be in charge of one of these networks because it would be really hard to know where the hell Iím supposed to go, how Iím supposed to program this thing.

C. Rizzo: What is your relationship with reality TV? Are you a fan?

R. Moore: I started off as a skeptic/hater of it. Now, actually, there are definitely reality programs that I like. I think probably at the top of that list, Iím a very late convert to Deadliest Catch, which I had heard about for a few years. I was even on a panel once with the executive producer and never really watched it. Then this last season finally my wife and I decided to give it a try and I was really taken with it, really drawn into it and impressed with the quality of the production and the seriousness with which they do this reality show thatís really a documentary every week. From there I like Project Runway. I like Top Chef. Iíve been suckered in, as it were.

C. Rizzo: Youíre not watching The Hills?

R. Moore: I am not watching The Hills. Iím holding certain lines. There are certain places I just canít go.

C. Rizzo: Thank you so much.

Moderator: Thank you. Do you have any closing remarks?

R. Moore: Well, I do actually. There is a series of Webisodes that were created for Virtuality. Webisodes are not just your traditional hereís an extra piece of story that you didnít see on the show and hereís another little segment to tease you. The Webisodes for Virtuality are actually segments of the reality show within the show itself, so when you would log onto the Web site what you would see when you tagged on the Webisodes is you would see pieces of the reality show as it was broadcast back to earth, which was in the pitch when we sold it to the network originally. We said, ďEveryone is always looking for this sort of interaction between the broadcast show and driving people to the Web site.Ē Itís always been sort of an uncomfortable marriage and they never seem to quite marry up in an interesting way for the audience. Ours has this really sort of organic way to do that where you could go to the Web site and experience Edge of Never is the name of the show, so you could go see Edge of Never on the Web site.

The concept and the plan would have been if the show went to series that every week you could log in on the Web site and see pieces of the reality show and buried within those pieces of the reality show would be actual information and clues that would not be accessible to the people watching the broadcast of the show. There was going to be a deliberate effort to sort of say, ďReally, if you want to get all of the idea of whatís going on and to even crack some of the underlying mysteries to what the series is about, you would have to go and watch these pieces of Edge of Never,Ē because the idea within the show was that the astronauts may not be aware of how the show itself is being viewed back on earth. They may not understand certain things, but the audience back on earth might understand certain things.

There was this interesting relationship between the Webisodes and the series. My understanding is that right now Fox is going to put them up. There is a Facebook page for Edge of Never and I think in the next few days, if not early next week, certainly by early next week, you can go to the Facebook page and you can start downloading or streaming or however theyíre going to make it available to you, these Webisodes, which would sort of build interest in the show and show you chunks of Edge of Never only on Fox. It would have the logos and it would have the astronauts behind the scenes of their reality show, sort of content for viewers to check out. I would encourage people to go and take a look at it, because I think itís a unique bit of Virtuality.

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